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The presentation feels a little more refined with regards to the effects work, while the original look of the game is authentically preserved.
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On the whole, the remaster delivers a clear visual upgrade over the last-gen versions, and even improves on the PC game in a few minor areas.
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It's a massive upgrade over the 720p Xbox 360 game.
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PS4 and Xbox One both hand in native 1080p presentations, comparing favourably to the PC version running at the same resolution. Curiously, lower resolution character textures are present in several cut-scenes on PS4 and Xbox One, along with reduced specular sheen. Bloom and light intensity is dialed back in a few scenes, leading to more visible details in bright highlights. Lighting and gamma are tweaked on PS4 and Xbox One. Higher resolution shadows on PS4 and Xbox One give this element a sharper look with smoother edges. For purists, the original FOV is selectable in the options. The default field of view is more open on the PS4 and Xbox versions, more closely resembling the older Resident Evil games. However, camera blur remains unchanged compared against PC, still throwing up visible banding artefacts when the effect is on-screen for extended periods. Notice how blur trails appear cleaner on these versions, lacking the banding present on 360 and PC. Higher precision object blur is present on PS4 and Xbox One. These adjustments provide a more balanced presentation over the original game, though some effects - such as lens flare - are less prominent as a result. There are also a few lighting and gamma-related changes in a few scenes: bloom and light intensity are reduced on PS4 and Xbox One, allowing for more details to appear across bright highlights without too dramatically altering the look of the scene. Camera blur remains identical to the PC and last-gen versions though, with visible banding due to the lower sample count. In terms of effect work, shadow quality gets a nice bump over PC, while object blur is also improved via a higher precision implementation, leading to fewer artefacts and a more refined look. This new setting is the default option, but purists will be pleased to know that the original field of view is selectable from the game settings menu - something that isn't possible on the original. The increased screen space gives the experience a less claustrophobic feel, while also making the game a little easier to play as you have a wider view of the action. Just like Resident Evil 6, the field of view is opened up so that the action more closely resembles the classic Resident Evil titles and the Revelations games. It's not something we'd expect to see given how meagre the RAM requirements are for the PC game, and is mostly likely just a bug.įor the most part we're looking at a straight port of the original PC version, though Capcom has made a few tweaks in several areas. PS4 and Xbox One mostly match the PC game in this area, though in several cut-scenes we noticed Chris Redfield sporting lower quality texture maps on his jacket, along with reduced specular effects. Of course, much of the artwork was designed around a 720p target resolution, and as such there are still plenty of lower quality assets on show - these don't hold up particularly well, especially when viewed up close.
![resident evil 6 pc fov resident evil 6 pc fov](https://game.capcom.com/manual/bio6/common/game/8304_2.jpg)
The extra pixel count also manages to extract more detail from the higher quality texture work throughout the game, with brickwork and grass appearing suitably crisp.
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Coverage across fine details and sub-pixel elements isn't handled as well as the original PC release, but the results produce a vastly superior image over the Xbox 360 game upscaled to full HD resolution. On the whole, image quality is generally comparable with little of the texture blurring artefacts often seen with this kind of AA.
![resident evil 6 pc fov resident evil 6 pc fov](https://cdn.cloudflare.steamstatic.com/steam/apps/232550/ss_81b44e1cb4a473674a2812447aea3ae9bf2e37c4.1920x1080.jpg)
In terms of the basics, both PS4 and Xbox One hand in a native 1080p presentation, with post-process anti-aliasing replacing the use of more accomplished multi-sampling MSAA found on PC. Curiously though, Resident Evil 5 Remastered doesn't quite deliver. It was a promising start though, and with that firm foundation in place, basic logic suggests that the earlier, less technologically challenging games should run even better on the current-gen console.
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Capcom's Resident Evil Remastered series kicked off nicely with RE6 handing in solid 1080p60 gameplay, albeit with little in the way of visual enhancements.